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SWEEPSTAKES BASEBALL CARDS

Sweepstakes baseball cards emerged in the 1990s as an alternative business model for companies looking to market collectible trading cards beyond the traditional retail market. By offering prizes and incentives to entice customers, sweepstakes cards represented a new way for companies to reach consumers and drive sales of their products. Their proliferation also raised legal questions about whether they constituted illegal lotteries that skirted gambling laws. This article will provide an in-depth look at the rise of sweepstakes cards, the controversy that surrounded them, and their legacy in the collectibles industry.

In the early 1990s, the baseball card market was stagnating as the initial boom began to fade. Looking for new growth opportunities, companies like Fleer and Score sought fresh ways to spark interest in their products among collectors. They realized that by incorporating sweepstakes prizes and incentives into card packaging, they could attract consumers who may not otherwise purchase packs just to build sets. Some of the earliest sweepstakes cards offered prizes like trips to spring training or game tickets for submitting winning cards. This allowed companies to market directly to casual fans beyond core collectors.

The concept took off and soon larger prizes like cars and cash were being promoted on cards. Companies heavily marketed the potential to win big on their television advertising and packaging. For many casual buyers, the chance to instantly win prizes was a stronger motivation than collecting the cards themselves. Sales of sweepstakes cards skyrocketed as the prizes drew in customers across demographics. By the mid-1990s, they were estimated to account for over 60% of the $1000+ million baseball card market annually. Their popularity also drove imitation in other sports like football and basketball cards.

The sweepstakes model drew intense scrutiny from gambling regulators and consumer advocacy groups who argued it constituted an illegal lottery. States across America had long outlawed commercial lotteries and gambling under their laws while allowing exceptions for charitable raffles and drawings. Critics argued sweepstakes cards blurred this line by using prizes as an incentive to sell trading cards, which they saw as a way around gambling restrictions. They believed it exposed children, who comprised a large part of the collectibles market, to a quasi-gambling product. State attorneys general began probing the legality of sweepstakes cards under their lottery statutes.

In response, card companies fought back that sweepstakes cards were simply a permissible marketing promotion and not a wager or bet as defined by gambling. There was no purchase necessary to enter the sweepstakes under their model and prizes were given away for free through a randomized drawing just like legal charitable raffles and contests. They also argued their primary purpose was selling collectible cards, not enabling gambling. This debate raged throughout the mid-1990s as states weighed whether to enforce their lottery bans against the massively popular sweepstakes card industry. Some like Ohio and Minnesota took action to ban the products while others held off regulation.

The legal showdown came to a head in 1997 when several state attorneys general, including those of Missouri, Illinois and Kansas, issued cease and desist orders to card makers Donruss, Fleer and Upper Deck claiming their sweepstakes model violated gambling laws. The card companies filed suit in federal court challenging the orders, setting up a major constitutional test. In December 1997, a district court ultimately sided with the states, ruling sweepstakes baseball cards were an illegal lottery under their laws.

This was a major blow to the card industry that effectively ended the sweepstakes card era. While companies continued offering mail-in contests, the excitement and sales generated by packaged instant-win potential prizes vanished overnight. Traditional sales of cards for collecting purposes resumed without major marketing gimmicks needed. The legacy of sweepstakes cards remained. They showed potential new revenue models exist beyond the retail market, and proved incentives could drive wider interest from casual fans seeking more than just collecting. Though controversial, sweepstakes were an innovative disruption whose legal questions are still debated today in the evolving world of regulated gambling and surprise mechanics in gaming.

Sweepstakes baseball cards represented both an innovative marketing concept as well as serious legal questions around regulated gambling that companies, courts and lawmakers struggled to resolve in the 1990s collectibles boom. Though short-lived due to their banning as illegal lotteries, sweepstakes cards showed new promotional avenues can captivate audiences and demonstrated collecting is not the only motivation for customers. Their rise and fall spotlighted the gray areas between permitted contests, regulated gambling, and exploiting loopholes in laws to spur sales.