3D SUPERSTARS BASEBALL CARDS

3D Superstars Baseball Cards were a unique and innovative baseball card series released from 1991 to 1993 that featured holograms and lenticular technology to make the cards truly come to life. The cards broke new ground by incorporating motion and animation into the traditional static baseball card format. Produced by Impel Marketing, the 3D Superstars series captured the imagination of collectors and brought baseball cards into the digital age.

The concept for 3D Superstars came from Impel founder Dan Goodsell, who had the novel idea of applying hologram and lenticular printing techniques to baseball cards. Goodsell recognized the potential of these new visual technologies to make baseball cards a more engaging collectible for kids in the 1990s. Impel secured licensing deals with Major League Baseball and the MLB Players Association to produce official 3D cards featuring current stars.

The production process for 3D Superstars was quite complex. Standard card stock was overlaid with a thin sheet of lenticular lens material. During printing, multiple offset lithography plates captured the card image at slight horizontal shifts. When viewed through the lenticular lens under light, the subtle positional differences created an illusion of motion. For example, a player’s batting swing may appear to loop continuously.

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Initial test prints were done in 1990, with the official 1991 3D Superstars series being the first released. Players included Mark McGwire, Nolan Ryan, Ozzie Smith, and Roger Clemens among many others. The animation effects were basic but novel, showing actions like batting, pitching, or fielding. Cards had traditional stats and bios on the front, with the animated loop on the back. Packs contained 12 cards and retailed for around $3, more expensive than standard issues.

The technology and effects continued improving for the 1992 and 1993 series. More advanced lenticular printing allowed for longer and smoother animations. Some even incorporated sound, like the roar of a crowd. Higher profile rookie cards started appearing, such as those for Ken Griffey Jr. Popular managers and coaches also received 3D treatment. Parallels and insert sets were introduced for advanced collectors. Production quality was very high overall.

While 3D Superstars succeeded in making baseball cards fun and engaging again, there were some downsides. The intricate printing process drove up costs significantly compared to static issues. This limited distribution and made complete sets quite expensive to assemble. The animated loops also tended to be quite small, sometimes only an inch wide, constraining the visuals. Battery-powered versions that lit up were even more costly.

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Still, 3D Superstars found an enthusiastic collector base willing to pay a premium for the novelty. Kids especially loved showing off the moving cards to friends. The series drew new people to the hobby and rekindled interest from lapsed collectors. Impel sold over 5 million packs during the 3+ years of production. Stars like McGwire and Griffey became some of the most coveted and valuable 3D cards.

After 1993, the 3D Superstars concept began to fade. Advances in technology allowed for things like video highlights to be directly embedded in cards. But this drove complexity and expense up even further. The baseball card market also started to decline overall. Impel shifted focus to other licensed products and left 3D cards behind.

In the years since, 3D Superstars have taken on mythical status for many collectors of the early 1990s. They represent a unique experiment in marrying traditional cards with emerging visual technologies. While short-lived, the series succeeded in making one of the world’s biggest sports truly come alive in miniature form. Complete sets in top condition can sell for thousands today. Even simple common cards still spark nostalgia and interest from fans of the era. 3D Superstars remain a pioneering highlight in the history of sports card innovation and design.

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In summary, 3D Superstars Baseball Cards were a groundbreaking limited-run series from 1991-1993 that incorporated hologram and lenticular printing to add motion and animation to traditional static baseball cards. While expensive to produce, the cards captured kids’ imaginations and drew new collectors to the hobby by bringing MLB’s biggest stars to life in miniature form. Though short-lived, 3D Superstars left an indelible mark as one of the most unique experiments in baseball card history. They remain highly coveted nostalgia items today for those who experienced the digital revolution of the early 1990s card boom.

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